Amulet could be really good if you land a direct hit and the fireballs hit too, but not common in a real fight Fire class can revive once per match, which could be the deciding factor of fights, fire puddles are often ignored. ![]() Class upgrade can allow the spell to bounce off of walls to create more area control, at a cost of reduced base damage.įire: good damage, somewhat slow projectile, with a loud sound when used giving away your position, don't need to land directly on the target due to the splash damage, good range, very versatile and mixes with almost every other spell positively/negatively, really good defensive sorc and mixes well with other elements. Stone: good damage, pretty good range, good for catching people off guard, can use in air to fast fall to the ground for mobility, only bad part is can only be used on ground, sorc is also decent, mixes well with other elements, but can be hard to use depending on location. Lightening class allows you to spawn lightening orbs at spell hit location, which can help improve damage, and can cause burst dmg on rune cast. Lightening: basically hitscan, good range, decent dmg, shock can sometimes win a fight, sorc is alright, also can cause shock easily, the lightening strikes can cause small fires to interact with other elements (ie stone spell). Amulet not super useful nor practical, but you don't really need it. Can easily do 100 dmg depending on class builds. ![]() ![]() Which gauntlets do you guys think are best right now? I've been looking online and couldn't find any tier lists, my personal tier in order from best to worst is.įrost: good dmg and range, can easily secure a kill if engage with full charge and sorcery can help secure a full charge easily.
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